Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •

    Attribute reference

    One shape. Nine stats.

    score

    0 to 100

    The normalized value. Same scale for every player and source.

    tier

    low / mid / high

    A coarse bucket for simple branching.

    state

    label

    The attribute's current condition, for example whether today's value is ready.

    trend

    rising / steady / falling

    Direction over recent days. Useful for rewards and streaks.

    design pattern / pseudo-codeIllustrative
    const { readiness, rest, exertion } = attributes
    
    if (readiness.tier === "high") difficulty = "hard"
    fogDensity = (100 - rest.score) / 100
    if (exertion.trend === "rising") loot.addBonusChest()

    Daily

    Recalculated every day.

    Readiness

    readiness
    78

    Composite daily score. Good driver for difficulty and regen.

    Rest

    rest
    62

    Daily recovery score. Suits atmosphere, fog, fatigue effects.

    Exertion

    exertion
    71

    Daily effort score. Suits XP, loot and reward bonuses.

    Discipline

    discipline
    88

    Consistency score. Suits streaks and long-run unlocks.

    Slow-moving

    Shift over weeks, like real training.

    Stamina

    stamina
    76

    Slow-moving. Suits sprint length, stamina pools, regen.

    Power

    power
    69

    Slow-moving. Suits carry weight, melee damage.

    Mobility

    mobility
    64

    Slow-moving. Suits movement speed, climbing, dodge.

    Balance

    balance
    57

    Slow-moving. Suits stability, recoil, fall damage.

    Constitution

    constitution
    81

    Slow-moving. Suits health pools and resistances.

    Never in the payload

    Heart rate, HRV, sleep or wake times, weight, distance, timestamps, or any player identity.

    Scores are game attributes, not health advice.

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