Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •Skyrim: SE Mod is live! •Minecraft mod planned •Fallout 4 mod planned •Coming soon to iOS App Store •Join the open beta •

    Player pairing and consent for developers

    The player holds the switch.

    1. 1

      Your game

      Shows a pairing QR code on its webpage.

    2. 2

      Player

      Scans it in the Staminabar app.

    3. 3

      Staminabar app

      Displays your verified game and publisher.

    4. 4

      Player

      Taps Allow or Deny. Nothing flows before Allow.

    5. 5

      Your game

      Reads the nine attributes while the pairing is active.

    6. 6

      Player

      Can revoke anytime. Reads stop within 60 seconds.

    60s

    Revoke cutoff

    Design for attributes disappearing. When a player revokes, your game stops receiving values within 60 seconds and should fall back to its default balance.

    Pairing security

    • / Pairing codes work once, expire after 5 minutes, and die after five wrong tries.
    • / Your game server makes its own key pair. We only ever hold the public half.
    • / Score requests are signed, with a 5-minute clock window and a replay check.
    • / When a player removes access, reads stop within about a minute.
    • Full security practices

    Scores are game attributes, not health advice.

    Developer access

    Get in line
    for access.

    Request access